Disclaimer: We dont have any rules entries or the like for battles yet, so Im only going to be covering what Im sure about so far
For taking place on Innistrad, a plan about the afterlife and things that return from it, Shadows over Innistrad has been surprisingly not about reanimation
Dark Ritual effects one-shot bursts like Dark Ritual, Cabal Ritual, and Songs of the Damned for explosive early plays Swamp-scaling engines Cabal Coffers, Crypt Ghast, and Nirkana Revenant multiply mana based on your Swamp count Life-to-mana conversion K'rrik, Son of Yawgmoth and Bolas's Citadel let you spend life instead of mana Sacrifice-based mana Phyrexian Altar and Ashnod's Altar convert creatures into mana for combo turns Treasure generation Revel in Riches, Black Market Connections, and Pitiless Plunderer produce Treasures tied to death triggers Building a Black Ramp Package Mono-black ramp packages should be built around the Coffers engine: Cabal Coffers, Urborg, and 2-3 Swamp-scaling payoffs like Crypt Ghast and Magus of the Coffers

Whether players are building a deck with cards they've received from Booster Packs, mixing and matching Starter Decks to create new interesting combinations, or just theorycrafting using the official Disney Lorcana Companion app, it's important to understand the game's deck-building rules
This archetype has the Khans of Tarkir ability Ferocious in all but name, and this simple mechanical theme can be used in creative ways in Wilds of Eldraine