In Pauper, it's a key piece of the cycling storm deck, where it plays a critical role in looping creatures and keeping the engine going
So, a few of these are self explanatory, but some might need a bit of explanation
Other spells that synergize with creatures entering the battlefield are also good choices: Warstorm Surge turns those fresh creatures into immediate damage, and Soul of the Harvest generates even more advantage after your creature hits the field
Well, theyre great too, but outside of Elf decks or decks that care about dorks or overrun based on total creatures, theyre largely interchangeable with (and sometimes much worse than) land ramp like Exploration, Three Visits or Cultivate
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