These two together are like your favorite buddy cop movie, with Zetalpa being the mullet-clad loose cannon with nothing to lose, and Odric being the grizzled veteran who's two weeks to retirement (yes, I made a Lethal Weapon reference
The main distinction is that if the spell your opponent has cast gives them any other benefits, they wont get those either since the spell wont resolve
During a press briefing, designer Max McCall told Wargamer that Eternal Might is about "creating lots of zombies, accruing slow advantages, and then having one big turn where - like you see in horror movies - your zombies rise up and kill everybody"
The Tabernacle at Pendrell Vale is a great anti-creature card that snuck by me
It needs both Alma Madirgal, Family Matriarch and Bruno Madrigal, Undetected Uncle at a minimum, but even when those two are included, the strategy still doesn't really come together