Its not an effective strategy by itself, but because the main methods of gaining life in this deck are passive, it allows us to focus on other things, such as casting removal spells, rather than proactively playing cards to gain us life (e.g
(704.5y) (2025-01-24) Your Two-Headed Giant team can no longer lose because you have 0 or less life or fifteen or more poison counters
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You don't really want to be running this but it is a far better card to plug holes in a deck with than a bad card that seems to be more on theme
While it requires you to track and remember specific things each turn in order to resolve the trigger in the end step, it does remove the need to disrupt the middle of someones turn to announce triggers in the manner required by cards such as Rhystic Study or Smothering Tithe