I'll give you the breakdown cost here under a heading: 0.75: 0.49: 0.35: 0.25: 1 Armillary Sphere 1 Barren Moor 1 Commander's Sphere 1 Desert of the Fervent 1 Desert of the Glorified 1 Evolving Wilds 1 Field of Ruin 1 Forgotten Cave 1 Hidden Necropolis 1 Hidden Volcano 1 Mind Stone 1 Mortuary Mire 1 Rakdos Cluestone 1 Rakdos Guildgate 1 Rakdos Locket 1 Rix Maadi, Dungeon Palace 1 Stonespeaker Crystal 1 Terramorphic Expanse 0.15: Since our leader costs two mana, we don't need rocks with the right amount of mana to accelerate his dropping, instead I am running on theme stuff, like Commander's Sphere and Stonespeaker Crystal
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The fact that you can play two lands a turn means youll hardly run out of them, and that works with self-mill effects and combos involving dredge, especially on Dakmor Salvage
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