This deck is nice for a change of pace, nice when you just really want to crush a specific beatdown plan, nice when you want to do a white deck that doesn't rely on making lots of small aggressive dorks
Throughout this journey of abusing white weenie enter-the-battlefield triggers, wielding selective graveyard recursion, blinking for protection and value, and dictating the flow of the game, I have come to understand the two sides that white embodies and how design has worked to strengthen and marry them
If she'd charged three, it would clearly have been off of the curve, although you can just barely get away with Worn Powerstone
Beyond that, as it turns out, sharing is not the winningest strategy for dominating opponents
Your mana curve is often the easiest way to find your starting point for how many lands you need