Trap Continuous Activate only if a face-up Synchro Monster(s) you control is destroyed by battle or an opponent's card effect, by targeting 1 of them
100 Magic the Gathering Uncommons No commons, basic lands, or silver/gold bordered cards
This concept is exemplified in a match up like Quickdraw quasar vs Karakuri
Is the sleeve a bit too loose and so the cards constantly fall out at the slightest provocation (and maybe get bent somehow on the way)

Aerial Formation Agility Bobblehead Ajani's Presence Ajani, Nacatl Avenger Alibou, Ancient Witness Angel of Salvation Apocalypse Runner Arc Lightning Arc Mage Arrow Volley Trap Atlantis Attacks Aurelia's Fury Avacyn's Judgment Ballista Charger Basalt Ravager Beast Mode Bespoke Battlewagon Bessie, the Doctor's Roadster Blaze of Glory Blessings of Nature Blinding Flare Bogardan Hellkite Boulderfall Bounty of the Hunt Broodlord Bulwark Ox Burn at the Stake Burner Rocket Call the Coppercoats Captain America's Motorcycle Carriage of Dreams Cauldron Haze Cauldron of Souls Chandra, Flameshaper Change of Plans Chaos Mutation Chong and Lily, Nomads Cleaving Skyrider Clever Concealment Cloud's Limit Break Colossal Heroics Conflagrate Contagion Crashing Wave Cruel Alliance Cruel Feeding Cultural Exchange Depthshaker Titan Descent of the Dragons Desperate Stand Detention Chariot Divine Resilience Dogpile Dracosaur Auxiliary Dragonlord Atarka Dune Drifter Eerie Interlude Electrolyze Elusive Otter Elven Rite Embolden Endurance Bobblehead Energy Arc Explosive Singularity Expose the Culprit Feather, Radiant Arbiter Fell Beast of Mordor Fiery Justice Filigree Vector Fire // Ice
