For 7, Cloud wielding a big sword lines up nicely with the equipment strategies of a white-red Magic deck, but Holt says that adding green to the mix let us tie in the power matters cards and cards that reference the Planet and lifestream. While Tidus ability to pass counters around might lead you to think the deck for 10 is all about Blitzball, this classic white-blue-green strategy actually primarily came from the idea of that games Sphere Grid leveling system as a way to empower your creatures
The rules of the game are streamlined so that new players can pick it up quickly, but the cards will have nuances that allow for deeper strategic elements, especially in the building of decks, that give the game more depth for advanced players
Facilier, Agent Provocateur is another essential tactic
Kits body may not be particularly impressive for three Ink, but since his ability is limited by Strength and not Ink cost, you can get some pricey stuff off the table with it
The Wardrobe Belles Confidant The Queen Wicked and Vain Tigger Wonderful Thing Timon Grub Rustler Tinker Bell Tiny Tactician Tinker Bell Giant Fairy Tinker Bell Most Helpful Tinker Bell Peter Pans Ally Tinker Bell Giant Fairy (SR) Triton The Sea King Ursula Power Hungry Ursulas Couldron Ursulsas Shell Neklace Vicious Betreyal White Rabbits Pocket Watch Work Together You Have Forgotten Me Yzma Alchemist Zeus God Of Lightning Thats not all of the cards that are going to be available in the first set of Disney Lorcana, but its everything we know about so far