Unfair I think for any level of Commander that isnt cEDH, what kind of interaction you choose to play boils down to asking yourself, Is my opponent doing something fair? Graveyard decks are the perfect example to look at for this, as they are fundamentally breaking the rules. Whenever a game action is achieved through spending less mana than it usually should, its considered to be breaking the rules. Similarly, when a game action rewards you with more card advantage, mana production or other resources in greater abundance than the going rate, its also considered to be breaking the rules. Breaking parity in this way whether through a play as powerful as reanimating Griselbrand or something as innocuous as flickering a morph for less mana than the morph cost is what helps us win a game of Magic
There was some chance that a combination of art and explaining it to people would solve the confusion, but we only have that option with our most enfranchised players
This card has always been an interesting colorless variant of Wheel of Fortune that can be used to force a temporary new grip of 7 cards for the turn, and then you return to the old hand
Battles which, at least in their initial incarnation in March of the Machine, are all specified as the Siege type are an entirely new type of card, let alone double faced card
I like it a lot in four or five color decks in this role, but in three or fewer colors it hardly seems necessary