For instance: Creatures (24) 4 Llanowar Elves 4 Civic Wayfinder 1 Boreal Druid 4 Tarmogoyf 4 Imperious Perfect 4 Wren's Run Vanquisher 3 Chameleon Colossus Planeswalkers (2) Lands (23) Spells (11) Sideboard First of all, shoutout to Profane Command, Shriekmaw, and Slaughter Pact
Played as a standalone card, its not very good but the ability to represent a lot of threats without additional mana investment makes me think that this has a very high ceiling
If you have lands that have abilities other than tapping for mana, this is an essential tutor
Once Essence Channeler has been blocked by a creature without flying or reach, losing life to give it flying and vigilance won't cause it to become unblocked
The ability to find any equipment you want on turn two and be ready to play and attach it on turn three is already great, but Cloud has another ability: As long as he's equipped, all triggered abilities of his equipment and himself trigger an extra time