However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copies too
This combo may seem a little more fragile than the others on this list
For example, let's say you play all of your spells on curve, but your opponent plays nothing on turn one, a two-mana spell on turn two, a two-mana spell on turn three, a two-mana spell on turn four, and so on
Start with 3-4 one-drop mana dorks for early speed, add 3-4 two-mana land-search spells (Nature's Lore, Three Visits, Rampant Growth) for consistency, and include 2-3 three-mana ramp spells like Cultivate and Kodama's Reach for mid-game smoothing
For a roll of the dice, all even numbers are considered heads while the odd ones are considered tails