Cards That Are Unfun to Play Against The following cards are banned because they dont mesh with the goals of the format
Instead, make them fight amongst themselves by letting them ruin each others board states
New Rarities Iconic & Epic There are two new rarities debuting in Fabled
Gallery and List of Cave Cards Brass's Tunnel-Grinder / Tecutlan, the Searing Rift Captivating Cave Cavernous Maw Dowsing Device / Geode Grotto Echoing Cavern Echoing Deeps Forgotten Monument Grasping Shadows / Shadows' Lair Hidden Courtyard Hidden Cataract Hidden Necropolis Hidden Nursery Hidden Volcano Pit of Offerings Promising Vein Secret Tunnel Sunken Citadel Sunken Citadel Tarrian's Journal / The Tomb of Aclazotz Twists and Turns / Mycoid Maze Urza's Cave Volatile Fault Best Cave Cards As a land that can copy other lands in any graveyard, Echoing Deeps pops up occasionally, and is not overpowered
+2 Lyra Dawnbringer, +2 Vivien Reid, +2 Karn, Scion of Urza, +2 Settle the Wreckage, +2 Knight of Autumn, +1 Field of Ruin This match-up is pretty bad game one, but it flips completely after sideboarding