In Chapter 2 alone, each third battle or so sends the plot moving in a completely different direction
Weaknesses Looking at the ones that do not see play, the reasons seem obvious and fall into two categories: Cost and Effect
Fleshtaker A folk horror slasher At first this card appears to be some kind of cow-headed spooky farmyard creature, perhaps a charming young Innistradian minotaur
It boosts its shipmates according to how many times it (or another friendly commander) has been cast from the command zone, so it can attack, die, then get recast from the command zone to fight again
This could see a lot of play in small token decks, like Cadira, Caller of the SmallCadira, Caller of the Small or Thalisse, Reverent MediumThalisse, Reverent Medium