This is a mid-range deck that caps out at six ink (not including the shiftable seven-cost Aladdin) and has a decent number of tools that will help you respond to your opponent's game plan while keeping the pressure on with high-impact characters
But, given MTGs recent power creep, its very clunky and often plays out as just a vanilla 4/4, with a lot of mana investment needed for it to be good
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Unlike Atog, though, this sacrifice effect can only happen once per turn, meaning you can't go all-in and make things extra nutty
Its the type of commander that you can get out early and likely wont be removed right away, so it can probably do a decent amount of damage