I sort these per type, subtype - artifact, creature, equipment, instant, sorcery, vehicle, attraction - rarity and alphabetically, even though only 6 colorless instants and 9 colorless sorceries exist at the time of writing this article
But even if there may be different sub-strategies, the key cards remain the same: cheap artifact creatures like Magitek Infantry to pile on early pressure, and powerful payoffs that take advantage of your flood of artifacts such as Valkyrie Aerial Unit
If youve got two birds and Keeper of the Nine Gales in play, Stasis becomes abhorrent to deal with
It's easy to feel cheesy by accidentally going overboard with numerical references, but it's such a perfect way to tell the story of Emet's transformation that we kept it here
As a general rule, when a card is good, you should probably have four of them