Finally, the deck features a handful of powerful removal spells and wrath effects, spells that can directly turn vehicles into artifact creatures (avoiding crew costs), spells that can protect your vehicles, as well as powerful card-draw engines such as Whirlwind of Thought and repeated token generators such as Outlaw's Merriment, Efficient Construction, Saheeli, and more
Get Lost is premium white removal in the Fateful Absence vein, able to remove Planeswalkers as well as creatures, but also hitting enchantments
The final bit of text reads: If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Basically, Gandalf the White can do a lot of good stuff, and being a 4/5 isnt bad either
Humans are a strong tribe, but they excel when they can play three, four, or even five colors, where they have access to all of their strongest effects
If I were playing an aggro deck, Id prefer Sanctifier en-Vec, since I can also attack my opponent with it