A cards color identity is determined by any mana symbols in its mana cost, any mana symbols in its rules text, any color indicator, and any color-defining abilities (e for every previous cast from there this game
What I came up with is that purple takes one spell effect from each of the other non-green colors: from white - enchantment removal (worse than white) from red - direct damage (worse than red) from blue - countermagic (exclusive) from black - edicting (exclusive) If purple had been around from the beginning, it would definitely have at least one exclusive ability, so blue doesn't get any countermagic at all in this set
To the Sea, to the Sea! Illustrated by Wangjie Li Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
Additionally, some people enjoy the challenge of collecting all the cards for a specific set.
Of course, youll want actual ramp spells that put extra lands directly into play