It is not quite as extreme as that, forcing a removal with a three mana card in the early game is fine, especially when they then don't have it
We're also tossing a Mountain , a Plains , and an Island in favor of a few more lands that produce multiple colors of mana, but we'll have a tip for even more cheap mana-fixing lands at the end of this guide
In a pinch, using it as a hard counter can feel a little bad, since were effectively paying an extra for a basic Counterspell, but the variety of uses for the charm is what makes it powerful
Fountainport is up first, and its an absolute banger
When it enters the battlefield, you make a 0/2 Illusion who stops any attacking creature you block with it from untapping in its next untap step