Again, I really boiled this list down to good , responsible group hug cards, ones that give you a chance of winning instead of throwing in the towel and saying everyone gets to do what they want! The key is having control over your own effects instead of playing universally beneficial cards that reward everyone equally
(You can't use more than 1 VSTAR Power in a game.) Weakness: Water Resistance: none Retreat: 2 Charizard - Fire - 120 HP Pokmon - Stage 2 - Evolves from Charmeleon Ability: Energy Burn As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into [R] Energy for the rest of the turn
Her abilities are really straightforward, but actually pretty devastating
Seems like a powerful combo piece
Fossil Cards might not seem like much due to their low HP, inability to attack, and so forth, but these cards are one way to rid your deck of fluff basic Pokemon you don't really plan on using after setting up your main Pokemon