Herd Baloth in particular packs the power youd expect from top rares in Standard sets, with Scurry Oak, Constable of the Realm and Knighted Myr not far behind
(In truth, though his talent was indeed prodigious, they were also growing tired of their house being randomly struck by lightning or engulfed in cyclones whenever he practiced.) Even as he flourished as both mage and musician, he discovered a new aptitude: conducting
The Javelineers utility is useful in a Limited environment and can become an effective rattlesnake to shake at your enemies with the right set up
If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
Also, adding draw a card and 1 damage to your counterspells is just icing on the cake