Wheeling away your hand when it enters shows you lots of cards and stocks the graveyard (and perhaps triggering some discard synergies), then the second ability sets up your board to become incredibly threatening
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Creature, land, instant, sorcery, enchantment, planeswalker, and artifact makes seven and I think its reasonable to include all of those types in a Standard deck, so theoretically we could be casting her for six mana
When comparing the pattern, compare it to a known rosette, or a known card from the set
[Card]Smugglers Copter[/Card] also pulls its weight nicely here, digging towards more gas to replace spare lands, interaction that doesnt apply to the present situation, top-end clunking up our draw in a race, or spare one-drops past their expiration date