A couple of pure lifegain cards were included in this list simply to help empower the Dawn
Many of them perform a multitude of purposes-card draw plus ramp, removal plus protection, et ceteraand I encourage you to read them through, rather than have me blandly type out their abilities here
When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life
This is the sort of card that will always have a home somewhere, and not just because of how cute it is
There are a handful of cards for which this has been completely fine: On the other hand, Wizards of the Coast is likely to be particularly careful on this front, as one of the most recent bans in Modern involved a card theyd previously removed from the banlist, only to have to re-ban it later on: The most difficult aspect of unbanning cards from a parent companys perspective is the cost/benefit analysis associated with taking the risk