The core plan is simple but deadly: reanimate Parhelion II for a massive swing that often ends the game on the spot
This is the idea that it's working from, and a description of the color archetype that I want this card to fit into: Journey of Restoration
There's more to come, so open the app regularly for new missions, new events, and new booster packs.
At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target
On the other hand, if you try to look only at the absolute maximum value, it is necessary to include cards from tournaments, prizes, and extremely low-circulation cards