However, without other effects, its a pretty useless commander
Zanarkand, Ancient Metropolis - always a banger during Distant Worlds, having a fail case of this being a 6/6+ creature in the late game if drawn late is something that could work out in its favor
(If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature
Riolu (Space-Time Smackdown) x2 Mega Lucario ex x2 Hitmontop (Wisdom of Sea and Sky) x2 Rocky Helmet x2 Cyrus x1 Pokemon Center Lady x1 Copycat x2 Korrina x1 Arena of Antiquity x1 X Speed x2 Poke Ball x2 Professor's Research x2 Energy: Fighting This is a pretty straightforward deck wherein your cards build up early on and come out swinging, especially against ex Pokemon as there are multiple cards here that up your power against them
In fact, Hullbreaker Horror's best use in the deck is a part of an infinite combo that lets you cast an infinite amount of noncreature spells