However, I do so in the hope that I can help my readers avoid a common pitfall of beginning drafters, which is that once they learn the concept of counterdrafting, they put far too much emphasis on it
The typal themes of the Innistrad block were more opt-in rather than the prescriptive experience of Lorwyn Draft
Fallen Empires gave us creatures with a shroud ability that could be activated with mana, and that was followed by Autumn Willow, a Homelands chase card (I know, that sounds funny to me too) with a static shroud ability pre-keyworded as cannot be the target of spells of effects. Magic replaced this with the slightly less stultifying hexproof, which is still just as obnoxious when youre sitting across the table from it
Just like the Pokmon games, the community thus swaps cards when they get doubles, and there's a big trading and selling market centered on the experience
Auras that were attached to it won't return to the battlefield