Vito, Thorn of the Dusk Rose is a great example of this
The One Piece Card Game is doing a lot of work to build the definitive card game based on the iconic series
That said, Tarkir: Dragonstorm gave us a large number of Abzan cards, with a notable subset that leans heavily into toughness-matters strategies
Bracket one games should last at least nine turns for example, while bracket three games should last at least six
To make a deck like this work, you need a way to deal damage to your own creatures when you want (Walking Ballista, Pyrohemia, Lightmine Field, Staff Of Nin, or even Prodigal Pyromancer cards), you need creatures that will trigger for being dealt damage, and you need a way to control the incoming damage so you arent losing creatures you dont want to (such as to a Skullcrack or similar effect, or an early Star Of Destruction)