But here are a few thoughts: Multi-pip spells: Maybe take a hard look at Hugs, Grisly Guardian, Etali, Primal Conqueror, and Tlincalli Hunter, just bc multi-pips are always difficult to cast
Flying The most notable difference between horsemanship and flying is the existence of reach
When this creature becomes buffed enough with other instants, sorceries, artifact equipment, or enchantments, you can eventually cast Fight to destroy the problem creature before it has a chance to attack you again
By paying one generic and one Red mana, you can reveal at random one of those cards and have Volatile Chimera become a copy of that card (retaining this ability as well)
I had a bit of an absence over the last few weeks, even if I disguised with some articles held in reserve