It aint pretty, but it can do some work
We wanted players to feel fear in gameplay, so we created dark transformations with TDFCs, and used mechanics like morbid to make players question actions they normally wouldn't
Anafenza, the Foremost, Retribution of the Ancients, Contagion Engine, Contagion Clasp, Anguished Unmaking, Utter End, Ainok Survivalist, Simic Manipulator, Kalemne's Captain, Bane of Progress, Swords to Plowshares, Abzan Charm, Collective Effort, Ruinous Path, Return to Dust, Rest in Peace Removal
It is only recently that they have gotten more flexible answers like Chaos Warp and Enchanters Bane
Kamigawa: Neon Dynasty finally delivers on the promise of the Magic: The Gathering plane after almost 20 years The long-awaited follow-up to the TCGs underwhelming 2004 block is largely a deserved success