When it comes to creatures, spells, and land, Wizards has years of experience and data to figure out what the right baseline power level is, and as we just talked about, they tend to aim far enough to the "safe" side that even if they miss, the result is a very good card (like Collected Company), rather than a ban-worthy monster
Fun fact: Arcee deals the damage to a creature when you do her mana ability, meaning that when she is equipped with the Collar, she has deathtouch, and the creature she deals damage to will die
If Ambassador Blorpityblorpboop has a power and toughness sticker on it, that sticker is included when calculating for the last ability
Pillar of War takes some ideas from golem folk tales, including how theyre meant to protect a particular place and lie dormant until that places hour of need, and transposes it to Theros Grecian setting
Which ones should I go for