Add to that the ability to chain together Glorious End after Glorious End to forestall your own death for a turn, and you have something pretty special
After the first turn, Search for Tomorrow is generally worse than other options, which makes drawing multiple bad and makes drawing it in hands that need to use Arcums Astrolabe for green bad, so Ive gone down to one, since it is the best first-turn play if you have it, and Im also playing one Sakura-Tribe Elder, one Cultivate, and one Kodamas Reach
If the search is simply for a number of cards without stating a quality, you must have them find that many cards (or as many as possible, if their library doesn't contain that many cards)
Svyelun of Sea and Sky will be a key part of Modern merfolk if that ever happens
Ambusher lets you pass over your turn without giving up a meaningful play, rewards you for doing so on subsequent turns, and even pumps all your wolvid creatures!