This pretty much guarantees you'll get two to three extra free spells a turn
just shuffle two packs together for an instant deck, including all the Land cards you need to play BRING MAGIC TO FRIENDS & FAMILYWith instant deckbuilding and delightful theme combos, Jumpstart is great for a quick game or fun way to teach friends and family to play Magic Wrap Up and Recycle Of One Mind | Illustration by Matt Stewart Best is a relative term, but as you can see, there are some options that are objectively better than others
Note that for the starters and their middle evolutions, one version is always C3 or U3 and the other is C4 or U4
I'll admit, I did find it difficult to place typal trigger doubling cards on this list with a high degree of accuracy
Turbulent lands are obviously a big pickup for Commander players, as they benefit the players going third and fourth in turn order, who can bring these in untapped from Turn 3 onwards (with everyone else having to wait for Turn 4)