In addition to running all of the on-color fetches, Ive opted to play a few of each basic and the on-color shock lands
While the Emerald cards one strength and two willpower arent exactly a powerhouse, theyre attached to a caveat: whenever Flynn Rider, Charming Rogue is challenged, the attacking opponent must discard a card
This mechanic seems like an interesting and clever way of celebrating the game's most iconic instant and sorcery cards, something the first Strixhaven set did through its Mystical Archive bonus sheet
(2016-04-08) Lands don't have a subtype just because they can produce mana of the corresponding color
There are also some number of quality utility lands that involve sacrificing that make this card even better: favorite Mirrorpool springs to mind, but theres also Buried Ruin, Command Beacon, Inventors Fair, Urzas Saga, and if youre a degenerate Strip Mine