Whether it's through tax effects, a giant barricade of Walls and defenders, or through goading and pacifying, Pillow Fort decks simply won't let you resolve combat damage to them
The best sequence of actions would be to cast 2 Creatures in your 1st Main Phase, Convert into Prowl, Stoic Strategist, and then attack as a 5/5 Creature that can Exile up to 1 other tapped Creature or Vehicle
If two-thirds of the Planeswalkers are bombs, this is going to be one difficult format to balance without also pushing the power level of creatures and interaction pretty hard
This does create the question of how exactly the card came to be and why exactly the card designers would create a card that has the sole intention of forcing a draw, and also why one would play it
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