We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
These cards appear in both non-foil and traditional foil in Collector Booster Sample Packs found in the set's Commander decks
We had a 2/2 on turn one, nothing on turn two, and will play a 3/4 on turn three
Cards like Wound Reflection and other amplifications cards will help to get you the win, and considering the card advantage Kefka gives, you can run combo wins pretty reliably
If you open a Fracture Foil card, it's probably worth a good bit of money