In Modern, CotV mainly sees play to have hate interaction against one drop creatures like DRC and Ragavan and 0 mana spells like Living End, Glimpse of Tomorrow or Crashing Footfalls
A balanced setup usually includes: Targeted removal to stop early engines and problem permanents A few board wipes to reset faster decks and punish overextension From there, close with a clear win path overwhelming flying combat, damage multipliers, or lifegain-based pressure that opponents struggle to race
I don't care how many buffs you are able to stack onto this, there's no world in which that is going to be worth it
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While its not fast enough for Legacy, its a fantastic piece for casual metas