The existing monster card types (for now) are Normal, Effect and Fusion
The artwork is simple, a rough sketch of an orb in black and white, and would change drastically in the finalized version of the game
In particular, Allies have recaptured the explosion and excitement they used to have in Zendikar -block Standard, where their ability to trigger each other and grow stronger together was amazing, but couldnt quite translate to Commander, curtailed by a five-color manabase and figurehead commanders
for every Throne of Eldraine with its Adventure cards providing great card advantage, we get a handful of Limited formats where White just doesnt have the tools to push through
At first glance, the new version is much more appealing