Then, find a waterproof base for your card (the plastic top of a pencil case, one of those clean cheap plastic paint pallets, almost anything that wont transfer water to your foil will work)
If the attacker loses because the defending card has more power, nothing happens and no cards are removed
In the future, with better Shift targets or more support for this damage moving mechanic, this card could be quite powerful
We wanted to use the new Adventure mechanic from Throne of Eldraine , so this deck is about ramping, casting lots of creatures and spells, and rebuying your creatures to get multiple uses out of them
We want to include special versions of each deck's commanders, but player feedback shows that folks would rather have regular-sized cards that match the rest of their decks