We saw a lot of power, with double Student of Warfare / Time of Heroes nut draws and one-creature wins thanks to the fact that if we can fight through our opponent's removal and max level a creature, most of our level-up creatures can win the game by itself, but we also got Time Walked a lot of times and occasionally just played underpowered creatures (a good example of this was against Merfolk, where their creatures were often bigger and more powerful, even without the extra work of spending mana to level up)
Unearth only as a sorcery.) You don't choose a target for Terror Ballista's triggered ability when it attacks
Highly collectible, but not playable Despite having black borders, which typically identify Magic cards that are legal for tournament play, the commemorative cards cannot be played in tournaments
This fits nicely into this deck as solving this case requires 4 instants or sorceries in a turn, and this deck is trying to get to 3 already
The fact that it actually gives you the option of Boggart Bog makes me strangely happy