Lightning, Lone Commando, and Cloud Strife
fundamentally thin-skinned, self-contradictory, not the sharpest tool in the drawer
Locke, Treasure Hunter* Locke in his Final Fantasy 6 Commander Deck form is a powerful, and evasive attacker who grants you treasure (hi Prosper!) and card advantage in theft I mean treasure hunting form

A Trail of Teacups Aang, Master of Elements Abandon Attachments Aether Syphon Agency Coroner All-Fates Scroll Alpharael, Dreaming Acolyte Alquist Proft, Master Sleuth Ambling Stormshell Ancestral Anger Ancestral Reminiscence April, Reporter of the Weird Arcane Epiphany Arcanis the Omnipotent Audience with Trostani Awaken the Honored Dead Bandit's Haul Bandit's Talent Bewildering Blizzard Beza, the Bounding Spring Biomechan Engineer Blitzball Bold Biochemist Bonecache Overseer Borrowed Knowledge Brass's Tunnel-Grinder Bruce Banner Byway Barterer Calamitous Tide Candlestick Captain Howler, Sea Scourge Case of the Crimson Pulse Casey Jones, Vigilante Cerebral Download Chalk Outline Chart a Course Cid, Timeless Artificer Circle of Power Clandestine Work Clive, Ifrit's Dominant Cloudblazer Colossus of the Blood Age Construct a Cosmic Cube Corrupted Conviction Cruel Truths Cryptex Decode Transmissions Demand Answers Demonic Pact Derelict Attic // Widow's Walk Derelict Attic // Widow's Walk Desperate Measures Dewdrop Cure Didact Echo Diresight Disturbing Mirth Doctor Octopus, Master Planner Does Machines Donatello's Technique Doomsday Excruciator Dragonfly Swarm Dreadwing Scavenger Dreamdew Entrancer Duelist of the Mind Eerie Gravestone Embrace the Paradox Emet-Selch, Unsundered Evidence Examiner Extraordinary Journey Fanatical Offering Fang, Fearless l'Cie Fear of Failed Tests

This combo is meant to be played on multiple turns, as Demonic Pact requires the player who controls it to choose one of four different options, one of which reads "You lose the game." What follows is that players need Harmless Offering to cede control of Demonic Pact, but only after the first three options have been used in order to have the opposing player get the Enchantment with no other option but to lose the game at the start of their turn