This means you can play the card as an enchantment at first, but immediately turn it into a mighty creature simply by blinking it
When being cast for its alternate cost, you dont choose a value for X, so its mana value remains at 3
I was about 90% of the way through my first playthrough of FF6 when Terras Magic card got spoiled, and while her first ability made sense to me, I was still waiting for her second one to make sense
Another awesome card for radiation decks, the Scorchbeast gets the nod for first place since you can take advantage of the rad counter mill during the next players precombat main phase, hopefully generating at least one 2/2 Zombie Mutant token
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