The real humdinger is on turn three, though, when it leaves the field, but not before fetching up a cheap artifact you can instantly put into play
For reference, Food Tokens themselves are not much to write home about
This mechanic of excess damage is a fun design space for Magic, and Im all for it
What do you think of the scenes and scene boxes
Fabled Passage is a strictly better Evolving Wilds/Terramorphic Expanse, and I would encourage people to consider running some amount of fetch lands, even slower/cheaper ones, as they can be recurred fairly easily, help to fix mana, and can trigger certain abilities for sacrificing permanents or permanents leaving play