This is a commander perfectly capable of winning through commander damage, and the hybrid mana symbol in its casting cost is a nice touch (Perfect Hybrid)
Its an ability doubler for abilities that trigger from casting spells, which includes prowess, magecraft, and anything else that says when you cast an instant/sorcery. I like that this plays an aggressive game plan but still feels very much Izzet, leaning into prowess and spellcasting to get the game over with
Activate each exhaust ability only once.) Bitter Work's first ability has you draw just one card per player you attack with a creature with power 4 or greater, no matter how many creatures with power 4 or greater you attack them with beyond the first
With no expense spared, they include all the key cards available to their commander's strategy, unlocking the coolest combos and most powerful synergies
Since this likely wont ever happen, its hard to call this one-of-one card anything other than priceless