Traveling Chocobo Youll feel like you're playing the top of your deck like a second hand with Traveling Chocobo
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Theres a subtheme of green cards that will benefit you by playing creatures that have power 4 or greater
Ironworks Creatures (5) Lands (18) Spells (37) 4 Krark-Clan Ironworks 2 Pyrite Spellbomb 3 Chromatic Sphere 4 Mind Stone 3 Engineered Explosives 4 Terrarion 4 Chromatic Star 4 Ancient Stirrings 4 Mox Opal 1 Spine of Ish Sah 4 Ichor Wellspring Sideboard Weakness #1: Kill Them I wrote about this a while ago as well, so Ill keep it brief
Brawl Legal Vintage Legal Timeless Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Not Legal Toolbox Buy This Card Notes and Rules Information for Kindred Discovery: If you somehow control a Kindred Discovery with no chosen creature type, its last ability can't trigger, even if a creature with no creature types enters the battlefield or attacks