Traits of Good Multicolor Mana Ramp Cards Playable mana ramp in Commander almost always needs to have at least 2 of the following traits to justify its inclusion in a deck: Low mana cost (ideally 4 or less, lower usually being better) A permanent impact on your board A sizable mana ramp or acceleration payoff Most multicolor ramp spells simply fall short of their monocolor brethren under these criteria for a couple reasons
For all practical purposes I forced him to discard a random card but with almost no chance of it impacting the game within the next few turns
The ability to cast a card from your library for free by discarding another card is very strong, and although you cant choose what to cast, you can certainly spread some heavy hitters around your deck and hope for the best
You dont even need other chocobos, since Choco, Seeker of Paradise just draws you a card whenever you attack with it, but additional birds really make it that much better
While it's uncertain which version will be more valuable over time, these new school Hyper Rares are likely to shift the general view on gold cards