the denizens of Kaldheim believe that the natural world is filled with signs of what's to come, if only you know how to understand them
His +1 will Loot a card, and then his -3 will phase out an opposing dork about to kill him, and then you can -10 him to Time Stretch and likely win
But with this many options, I think every legend will have someone who wants to build them

A Trail of Teacups Aberrant Researcher Acolyte of Affliction Admiral Brass, Unsinkable Advanced Reconstruction Aftermath Analyst Ainok Wayfarer Airlift Chaplain Altar of the Wretched Angel of Suffering Another Chance Anowon, the Ruin Thief Argoth, Sanctum of Nature Ark of Hunger Armored Skaab Ashcoat of the Shadow Swarm Ashcoat of the Shadow Swarm Atrocious Experiment Autumnal Gloom Avatar Destiny Aven Heartstabber Awaken the Honored Dead Ballad of the Black Flag Bane-Marked Leonin Barrowgoyf Belltower Sphinx Beluna Grandsquall Beluna Grandsquall Billowing Shriekmass Black Widow, Daring Operative Blanchwood Prowler Blight Titan Blood Spatter Analysis Bloodcurdler Blossoming Tortoise Bramble Familiar Bramble Familiar Bristlebud Farmer Bruvac the Grandiloquent Burrowing Razormaw Cache Grab Carrion Cruiser Carrion Grub Cauldron's Gift Cemetery Tampering Cephalid Aristocrat Cephalid Illusionist Cephalid Vandal Chains of Mephistopheles Charmed Pendant Circle of the Land Druid Cloudhoof Kirin Colossal Badger Colossal Badger Colossal Grave-Reaver Combustible Gearhulk Convergence of Dominion Coral Colony Corpse Churn Court of Cunning Covetous Castaway Crawling Infestation Crawling Sensation Crop Sigil Crow of Dark Tidings Daggerfang Duo Dakmor Salvage Darkblast Dawnhand Eulogist Deadbridge Chant Death's Oasis Deathbonnet Sprout

Craterhoof Behemoth Green is the master of unga bunga Magic, and Craterhoof Behemoths reprint in Tarkir: Dragonstorm serves to reinforce that