There are several versions of the card, each of which lets you choose from several unrelated effects, like flipping one of your opponent's cards over
It has a very high mana cost but its eminence ability allows you to cast dragon spells for cheaper, so its only fair
These triggers all occur at the end step, making Betor a slower, setup-heavy commander rather than an immediate table-shaker
Its one of those X spells that youre more than happy to cast for X=0, although putting some mana into it isnt a bad thing either
WARP IS DESIGNED FOR 1V1 MAGIC While I do want to talk about the effect of Warp on eternal formats like Commander, I want to stay for now talking about 1v1 Magic, because I feel like Warp was designed with that in mind, and in a lot of ways, its an admirable attempt at making higher mana value cards and synergies that require multiple cards relevant