Some sites are much easier to understand right away while others ( *cough* TappedOut *cough* ) are a little messier in nature
Once youve walked through the tutorial youre given five basic decks, one of each colour, which you can add to by completing quests, playing matches and generally living your best life as a powerful, magical wizard
Its still Aura focused with Kor Spiritdancer and Sram, but we dont have white ramp auras for lands like in Green, so deck quality ends up diluted by adding ramp in other ways
The trouble is, in eternal formats, paying 3-life is often better than paying one extra mana, so unless your playing a deck that can put Flamekin Village into play untapped, it might just be worse in the format
Enchantment - Aura Curse Color tag templates(None) Tokens (CTRL to add secondary) Deck Info Deck stats 0 pips - 0 cards 0 mana - 0 cards 1 pip - 1 card 0 mana - 0 cards 3 pips - 3 cards 0 mana - 0 cards 0 pips - 0 cards 0 mana - 0 cards 1 pip - 1 card 0 mana - 0 cards 0 pips - 0 cards 0 mana - 0 cards Click charts to focus on cards Deck extras (0) Description This deck has no description Magic: The Gathering is a Trademark of Wizards of the Coast, Inc