Zanarkand, Ancient Metropolis is the only good adventure town, though Id be willing to play any of them except Jidoor, Aristocratic Capital over a basic
A super special section for you, here are some of my new additions from the set for the Type Four format, where you have no mana restrictions, but can cast only one spell per turn For those of you who play Type Four or limited infinity, Stolen by the Fae is one of my choices for the best cards in the format
Attractions aren't played in your main decks, and they don't have normal Magic backs
Cryptic Command While Cryptic Command has undoubtedly seen better days, the card draw on this paired with the optional utility was once unrivaled
All five of these green card draw spells are all-stars: Collective Unconscious Draw a card for each creature you control Explore You may play an additional land this turn Draw a card Harmonize Draw three cards Shamanic Revelation Draw a card for each creature you control You gain 4 life for each creature you control with power 4 or greater Souls Majesty Draw cards equal to the power of target creature you control Green Card Draw MTG has Printed on Artifacts & Enchantments Price is a major factor when discussing artifacts and enchantments with green card draw abilities