Battle styles aren't a singular mechanic, but more of a label to designate cards that are designed around a similar theme: for example, Single Strike cards are slower and focus on large, direct damage, whereas Single Strike cards are trickier, messing around with your opponent's resources and keeping them on their toes
Thats why even a Poor version of the card is worth 19.000

Advent of the Wurm Archfiend's Vessel Armada Wurm Awaken the Sky Tyrant Bloodsoaked Altar Bottle of Suleiman Broodmate Tyrant Call the Skybreaker Crested Sunmare Dark Wings Bring Your Downfall Death by Dragons Demonic Covenant Demonic Rising Din of the Fireherd Draconic Disciple Dragon Roost Dragonkin Berserker Dragonmaster Outcast Feudkiller's Verdict Garruk, Apex Predator Gideon, Ally of Zendikar Goro-Goro and Satoru Goro-Goro, Disciple of Ryusei Lathliss, Dragon Queen Look Skyward and Despair Loot Dispute Mammoth Bellow Nahiri, the Lithomancer Ob Nixilis of the Black Oath Old One Eye Omnath, Locus of Rage One Dozen Eyes Priest of the Blood Rite Quest for the Gravelord Rite of the Dragoncaller Rith, the Awakener Avatar Roar of Endless Song Sandwurm Convergence Sarkhan the Mad Shiv Skirsdag High Priest Skyline Despot Spawning Grounds Tatsumasa, the Dragon's Fang Temur Monument The Sentry, Golden Guardian Tidal Wave Tolsimir, Midnight's Light Tomb of Urami Tuktuk the Explorer Water Gun Balloon Game

There's a part of me that feels like MTG is quickly becoming the Fortnite of TCGs, and while there's nothing inherently wrong with that, it always felt a little ridiculous to me to be playing cards based on the Assassin's Creed games against cute animal warriors from the Bloomburrow set
Your opponent cannot activate Spell / Trap Cards this turn