For instance, if Lorehold's effect was a loot (drawing then discarding) instead of a rummage, the combo wouldn't be nearly so clean (it would still be powerful, just a little easier for your opponents to disrupt)
They also have a Trigger Effect upon Special Summon, like adding more Spright Cards from the Deck to hand, or negating an opponent's card
There is a limitation - the artifact enters with a Finality counter, which will exile the artifact if it's ever sent to the graveyard, shutting down infinite recursion loops
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The idea is pretty simple: Banette or Dhelmise are your best attackers in normal situations and if you see an opening, you can simply change your opportunity to spreading damage counters with Sinistcha or Sabeleye